I have spent the last few weeks traveling outside the USin Asia, Europeand of course, in the virtual world of Second Life. As I toured the real world, the focus of many presentations and discussions was Text 100’s involvement in peer-to-peer media, specifically what our experience and the experience of our clients has been like in virtual worlds. It’s been three months now since we set up Text 100 Island in Second Life and it’s interesting to reflect on how it seemed crazy to many that we would embark on such a venture. In the meantime, Second Life has enjoyed a tremendous amount of public attention, so that some people now even find it over-hyped. Our first months in the virtual world have certainly confirmed that there are good reasons for corporations to consider activities there, but we have also learned that it’s not enough to just be there.
It’s not a game
Second Life is not a game, simply because its use is not determined by any game script. But also the impressive investments of major corporations such as IBM, Sony BMG, Dell, Sun, Toyota, Nissan, Starwood and Reuters clearly indicate that they don’t view it as a playground. They are there for many different business reasons, like getting closer to customers, better understanding digital natives, accessing a new tech savvy audience, testing new offerings, showcasing company innovation and more. With IBM’s Sam Palmisano making his appearance in Second Life virtual worlds have been visibly put on the business agenda.
The corporate train to Second Life was also accompanied by whistles of many major media, including the Economist , the New York Times and the Wall Street Journal Business Week in particular followed the development closely. They put Second Life on their cover as early as in April and they are now exploring the challenges setting up shop in a virtual world. All of this boosted the growth of Second Life at an amazing pace. At last week’s Town Hall, Linden Lab CEO Philip Rosedale revealed the latest statistics. Among them:
- Over 75,000 unique users log in each day
- They spend over 250,000 hours per day (that averages out to over 3 hours per person)
- There were over US$9 million of in-world transactions during the month of October
The quality of interaction is unique
Having now held a series of Text 100 internal meetings – like our 25th anniversary celebration - in Second Life, we have experienced first hand that the quality of interactions in virtual 3D worlds is engaging in a unique way. For many of our people who are dispersed across the world, they’ve felt it’s been the nearest thing to generating a sense of camaraderie without physically gathering people together in one room. The cool factor hasn’t gone unnoticed, either. And we discovered how much there is to learn about details such as event logistics, just like in real life. Today, we have 100 avatars.
At a time when the social behavior of our publics is changing with pace, virtual worlds give us the opportunity to engage with and understand this community dynamic in a unique way. We can see first hand the implications of changes in levels of trust, authenticity of messages, transparency and immediate feedback and ensure we’re adjusting our work accordingly. Our recent work with The MacArthur Foundation was a great example of this.
The Second Life should be more than the first
Second Life holds a lot of potential for real world companies as a tool for education, collaboration, innovation and marketing. But I caution against entering this space without an engagement strategy. Being first is not enough. In fact, corporations, media and PR people have already been criticized to claim doing something first while long-time Second Life residents felt they had done these things already a long time ago and in a much more creative way.
What’s more important is the way that companies use Second Life as a tool to communicate and interact with their constituencies. How are you going to differentiate your company from the competition to this new public? What’s going to make your presence compelling or how will it add value to your company and to the communities you want to engage with? These are tough questions, and we are still learning as we go. What’s clear is that Second Life is not best used when you simply replicate what you do in the real world. It offers the opportunity to be much more dynamic and imaginative.